How to Trigger Deus Ex Inital Setup Again
Contents
- one Using commands
- 1.i Accessing the console
- 1.2 Turning on cheats
- 1.3 Fullscreen console
- 2 Cheat/control list
- two.1 Credits Easter-eggs
- 2.2 Skill Properties
- 2.three Entities
- two.iii.i Animals
- 2.3.2 Augmentations
- 2.three.3 Bots
- 2.three.four Armament
- 2.3.5 Objects
- 2.3.vi Characters
- 2.3.7 Weapons
- 2.4 Maps
- two.5 Player character properties
- 2.6 Weapon properties
- 2.6.1 Boolean properties
- 2.6.ii Numerical properties
- 2.half-dozen.3 Other input
- 3 Bogus Intelligence Modification
- 4 Console Commands Examples/Exploits
Using commands [ ]
In order to apply console commands, y'all need to be able to admission the console and enable cheats.
Accessing the console [ ]
Deus Ex: Game of the Year Edition or v1.112fm | Older versions of Deus Ex |
---|---|
|
|
Turning on cheats [ ]
Almost of the commands listed below are classified as "cheats," and cannot be used without following extra steps.
- Method one: Adding a launch parameter
- Add "
-hax0r
" to the game'south shortcut target line ('0
' is a zero, not a letter of the alphabet O). - If you have the Steam version, follow these instructions to add together the "
-hax0r
launch option".
- Add "
- Method 2: Editing the user.ini file
- Open
User.ini
(located at "DeusEx\System
" or "Documents\DeusEx\Organisation
") - Add together "
bCheatsEnabled=True
" under the "[DeusEx.DeusExGameInfo]
" department.
- Open
- Method 3: Enabling cheats via the console
- Open the console and enter the command "
Gear up Human bCheatsEnabled True
" or "Set DeusEx.JCDentonMale bCheatsEnabled True
". - You volition have to do this every time you launch Deus Ex if you lot use this method.
- Open the console and enter the command "
If cheats accept been enabled, saving the game will evidence - CHEATS ENABLED - on the screenshot. To eliminate this, merely load the game and disable cheats by inputting the panel command "Set DeusEx.JCDentonMale bCheatsEnabled False
".
Fullscreen console [ ]
In the Deus Ex: Game of the Twelvemonth Edition or v1.112fm, the fullscreen console can be accessed by pressing the conversation push (default: T), and then pressing "Shift+Tilde
" to open up the panel in fullscreen mode.
In older versions, if yous have set up "Tilde=Type
in your "User.ini
" file, y'all can printing "Shift+Tilde
" to open the console in fullscreen mode. Y'all tin scroll through your command history with "PgUp
" and "PgDn
", and you can exit the fullscreen panel by pressing "Esc
".
Cheat/command list [ ]
You tin can bind any of the following cheats in the User.ini
file. For example, changing the value "L=" to "50=God" will requite you god mode in game by pressing that primal. Text in <angle brackets> represents a mandatory parameter, text in [square brackets] represents an optional parameter. Slashes marker a choice between parameters. All other text is required. Commands are not example sensitive.
Lawmaking | Effect |
---|---|
allcredits | Gives 10,000 credits. |
iamwarren | Activates EMP field. |
augadd <aug> | Automatically installs the augmentation with the given name. See Augmentations. |
ready <skill> CurrentLevel <0/i/2/3> | Changes a skill to a certain level. Example: "set SkillTech CurrentLevel 3" |
allaugs | All basic augmentations. |
allskillpoints | Grants you lot more than enough skill points to principal every skill. |
allskills | Grants yous mastery in every skill. |
allweapons | Summons all weapons. |
fable | Brings up a cloak-and-dagger bill of fare. |
allimages | Fills your prototype archive. |
playersonly | Freezes everything except the actor. |
allenergy | Total energy |
allhealth | Full wellness |
allammo | Refills ammo for each weapon in your inventory. |
tantalus | Kills current target. |
killall [name] | Eliminates all specified entity. |
demoplay <file> | Plays the demo file with the given name. |
open <level> | Load the level with the given proper noun. |
summon <classname> | Spawn an object with the given grade proper noun. |
spawnmass <classname> [corporeality] | Spawns several objects of the given grade. If corporeality is not given, and then 10 are spawned. |
demorec <file> | Starts recording a demo with the given proper noun. |
god | Toggles God mode. |
invisible <0/1> | Toggles invisibility. |
behindview <0/one> | Enables first-person (when 0) or 3rd-person view (when 1). |
walk | Disables fly and no-clip mode. |
fly | Enables fly mode. |
ghost | Enables no-clip style. |
setjumpz <meridian> | Prepare jumping ability |
amphibious | Breathe underwater. |
opensesame | Unlocks targeted door or console. |
setfriction <number> | Sets friction of surfaces. (ten is default) |
slomo <number> | Sets game speed. (1.0 default) |
set up Engine.Input <key> <command> | Bind a command to a key (Resets on quit). |
showrgbdialog | Allows you to create your ain custom HUD colour (Resets on level load. Salvage feature is non-functional). |
showhud <true/simulated> | Show or hide the HUD |
get <holding> | Return the value of a property |
Preferences | Opens Accelerate Options menu. |
Toggle<HUD element> | Toggles HUD pieces, valid values include: ObjectBelt, HitDisplay, AmmoDisplay, AugDisplay, Compass, and Crosshair. Example: "ToggleCompass" |
Credits Easter-eggs [ ]
These commands can be entered from the credits screen. They still require cheats to be enabled. A message will exist displayed on screen upon successful activation (except DANCEPARTY, which immediately changes level, preventing the bulletin from existence seen).
Code | Upshot | Message |
---|---|---|
QUOTES | Shows developer quotes after the credits have scrolled. | QUOTES ENABLED! |
DANCEPARTY | See the unique 4th "ending". | DANCE Party ENABLED! |
THEREISNOSPOON | Replaces all non-UI textures with the Matrix texture. | MAY TRICKS MODE ENABLED! |
HUTHUT | None. | HUT HUT HUT HUT HUT! |
BIGHEAD | None. | SO YOU THINK You lot'RE SMART? |
IAMWARREN | Activates an EMP field around the histrion. | Full general PROTECTION FAULT! |
MOREFROGS | None. | I HAVE TEN FINGERS AND Ten TOES! |
Skill Properties [ ]
For the "set <skill>" command utilize the following properties (skill names)
- SkillComputer
- SkillDemolition
- SkillEnviro
- SkillLockpicking
- SkillMedicine
- SkillTech
- SkillWeaponHeavy
- SkillWeaponLowTech
- SkillWeaponPistol
- SkillWeaponRifle
- SkillSwimming
Entities [ ]
For the summon and spawnmass cheats, here are the class names of the entities y'all can spawn. For instance, if you wish to spawn ten boxes of 30.06 ammo, then y'all'd enter "spawnmass Ammo3006 10".
Animals [ ]
- Cat
- Doberman
- Fish
- Fly
- Gray
- Greasel
- Karkian
- KarkianBaby
- Mutt – A dog
- Pigeon
- Rat
- Seagull
Augmentations [ ]
Annotation: You tin also use the augadd cheat. A description of augmentations here.
Pre-Installed Augs
- AugIFF – Friend or foe identification
- AugDataLink – Infolink
- AugLight
Arms Augs (one maximum)
- AugCombat – Combat Strength
- AugMuscle – Microfibral Muscle
Legs Augs (i maximum)
- AugSpeed – Speed Enhancement
- AugStealth – Run Silent
Subdermal Augs (ii maximum)
- AugCloak
- AugRadarTrans – Radar Transparency
- AugEMP – EMP Shield
- AugBallistic – Ballistic Protection
Trunk Augs (iii maximum)
- AugShield – Free energy Shield
- AugHealing – Regeneration
- AugAquaLung
- AugEnviro – Environmental Resistance
- AugPower – Power Recirculator
- AugHeartLung – Synthetic Heart
Cranial Augs (one maximum)
- AugDrone – Spy Drone
- AugDefense – Aggressive Defense System
Eyes Augs (i maximum)
- AugTarget – Targeting
- AugVision – Vision Enhancement
Bots [ ]
- CleanerBot
- MedicalBot
- MilitaryBot
- RepairBot
- SecurityBot2 – Security bot
- SecurityBot3 – Small security bot
- SecurityBot4 (unused bot)
- SpiderBot – Big spider bot
- SpiderBot2 – Modest spider bot
Armament [ ]
- Ammo10mm – 10mm pistol, stealth pistol
- Ammo20mm – 20mm HE for the assault rifle
- Ammo3006 – Sniper rifle
- Ammo762mm – Assault burglarize bullets
- AmmoBattery – Anarchism prod charger
- AmmoDart – Regular darts for the mini-crossbow
- AmmoDartFlare – Flare darts
- AmmoDartPoison – Tranquilizer darts
- AmmoEMPGrenade
- AmmoGasGrenade
- AmmoLAM
- AmmoNanoVirusGrenade
- AmmoNapalm – Flamethrower
- AmmoPepper – Pepper gun
- AmmoPlasma – Plasma rifle
- AmmoRocket – GEP rockets
- AmmoRocketWP – WP rockets
- AmmoSabot – 12-gauge sabot shells
- AmmoShell – 12-gauge buckshot shells
Objects [ ]
- AcousticSensor – Gunfire acoustic sensor
- AdaptiveArmor – Thermoptic camo
- AIPrototype
- AlarmLight
- AlarmUnit – Warning sounder panel
- ATM – Public banking final
- AttackHelicopter
- Augmentationupgradecannister – Augmentation upgrade canister
- AutoTurret – Turret base
- AutoTurretGun – Autonomous defense force turret
- BallisticArmor – Body armor
- Barrel1
- BarrelAmbrosia – Ambrosia storage container
- BarrelFire – Burning barrel
- BarrelVirus – Nanovirus storage container
- Basket – Wicker basket
- Basketball
- Binoculars
- BioelectricCell
- BlackHelicopter
- BoneFemur – Human femur
- BoneSkull – Human skull
- BookClosed
- BookOpen
- BoxLarge – Cardboard box
- BoxMedium – Cardboard box
- BoxSmall – Paper-thin box
- Button1
- CageLight – Calorie-free fixture
- Candybar
- Cart – Utility push button-cart
- CeilingFan – Ceiling fan blades
- CeilingFanMotor
- Chair1 – Chair
- ChairLeather – Comfy chair
- Chandelier
- CigaretteMachine
- Cigarettes
- ClothesRack – Hanging apparel
- CoffeeTable
- ComputerPersonal – Personal computer terminal
- ComputerPublic – Public estimator terminal
- ComputerSecurity – Security computer terminal
- ControlPanel – Electronic control panel
- CouchLeather
- CrateBreakableMedCombat – Gainsay supply crate
- CrateBreakableMedGeneral – General supply crate
- CrateBreakableMedMedical – Medical supply crate
- CrateExplosiveSmall – TNT crate
- CrateUnbreakableLarge – Metal crate
- CrateUnbreakableMed – Metal crate
- CrateUnbreakableSmall – Metal crate
- Credits – Credit chit
- Cushion – Floor cushion
- Dart
- DartFlare – Flare sprint
- DartPoison – Tranquilizer dart
- DataCube
- Earth - a not-solid 3D earth planet
- EMPGrenade – Armed EMP grenade
- Fan1
- Fan1Vertical
- Fan2
- Faucet
- Fire
- FireExtinguisher
- FlagPole
- Flare
- Flask – Lab flask
- Fleshfragment – $.25 of flesh
- Flowers
- GasGrenade
- HangingChicken – Slaughtered craven
- HangingShopLight – Flourescent light
- HazMatSuit – Hazmat suit
- HKBirdcage – Birdcage
- HKBuddha – Buddha statue
- HKChair – Chair
- HKCouch – Demote
- HKHangingLantern – Newspaper lantern
- HKHangingLantern2 – Paper lantern
- HKHangingPig – Slaughtered Pig
- HKIncenseBurner
- HKMarketLight – Hanging light
- HKMarketTable – Tabular array
- HKMarketTarp – Canvas tarp
- HKTable – Tabular array
- Keypad – Security keypad
- LAM – Armed LAM
- Lamp1 – Table lamp
- Lamp2 – Halogen lamp
- Lamp3 – Desk lamp
- Lightbulb
- LightSwitch
- Liquor40oz – Xl
- LiquorBottle – Liquor
- Lockpick
- Mailbox
- Medkit
- Microscope
- MiniSub – Mini-submarine
- Multitool
- NanoKey
- NanoVirusGrenade – Armed scramble grenade
- Newspaper
- NewspaperOpen
- NYPoliceBoat
- OfficeChair – Swivel chair
- Pan1 – Frying pan
- Pan2 – Pot
- Pan3 – Frying pan
- Pan4 – Pot
- Telephone – Telephone
- Pillow
- Pinball Machine
- Plant1 – Houseplant
- Plant2 – Houseplant
- Plant3 – Houseplant
- Poolball
- PoolTableLight – Hanging light
- Pot1 – Dirt Pot
- Pot2 – Clay Pot
- POVCorpse – trunk
- Rebreather
- RetinalScanner
- RoadBlock – Concrete battlement
- SecurityCamera
- ShipsWheel – A ship's wheel
- ShopLight – Flourescent low-cal
- ShowerFaucet
- ShowerHead
- Shuriken – Throwing knife projectile
- SignFloor – Caution sign
- Sodacan
- SoyFood
- SpyDrone – Remote Spy Drone
- SubwayControlPanel
- Switch1
- Switch2
- TAD – Telephone answering machine
- TechGoggles
- Toilet
- Toilet2 – Urinal
- TrafficLight
- Trashbag
- Trashbag2
- TrashCan1
- Trashcan2
- TrashCan3
- TrashCan4
- TrashPaper – Paper
- Trophy Cup
- Tumbleweed
- Valve
- Van – Black Van
- Vase1 – Vase
- Vase2 – Vase
- VendingMachine
- VialAmbrosia – Ambrosia Vial
- VialCrack – A vial of Zyme
- WaterCooler
- WaterFountain
- WHBenchEast – Bench
- WHBenchLibrary – Demote
- WHBookstandLibrary – Bookstand
- WHCabinet – Cabinet
- WHChairDining – Chair
- WHChairOvalOffice – Leather chair
- WHChairPink – Chair
- WHDeskLibrarySmall – Desk
- WHDeskOvalOffice – Desk
- WHEndtableLibrary – Table
- WHFireplaceGrill – Fireplace grating
- WHFireplaceLog – Log
- WHPhone – Phone
- WHPiano – Grand piano
- WHRedCandleabra – Candelabra
- WHRedCouch – Burrow
- WHRedEagleTable – Table
- WHRedLampTable – Table
- WHRedOvalTable – Table
- WHRedVase – Vase
- WHTableBlue – Table
- WineBottle – Wine
- Woodfragment – Shards of Wood
Characters [ ]
- AlexJacobson
- AnnaNavarre
- Bartender
- BoatPerson
- BobPageAugmented
- BobPage
- BumFemale
- BumMale
- BumMale2
- BumMale3
- Businessman1
- Businessman2
- Businessman3
- Businesswoman1
- Butler
- Republic of chad
- Chef
- ChildMale
- ChildMale2
- Cop
- DentonClone – JC Denton clone
- Doberman
- Doctor
- Female1
- Female2
- Female3
- Female4
- FordSchick
- GarySavage
- GilbertRenton
- GordonQuick
- GuntherHermann
- HarleyFilben
- HKMilitary – Chinese military machine law
- Hooker1
- Hooker2
- HowardStrong
- JaimeReyes
- Janitor
- JCDentonMale – JC in a T-pose.
- JCDouble – JC Denton
- Jock
- JoeGreene
- JoJoFine
- JordanShea
- JosephManderley
- JuanLebedev
- JunkieFemale
- JunkieMale
- LowerClassFemale
- LowerClassMale
- LowerClassMale2
- LuciusDeBeers
- MaggieChow
- Maid
- Male1
- Male2
- Male3
- Male4
- MargaretWilliams
- MaxChen
- Mechanic
- MIB – A Man in Black
- MichaelHamner
- MJ12Commando
- MJ12Troop
- MorganEverett
- NathanMadison - Vinny
- NicoletteDuClare
- Nurse
- PaulDenton
- PhilipMead
- RachelMead
- RiotCop
- Sailor
- SamCarter
- SandraRenton
- SarahMead
- ScientistFemale
- ScientistMale
- ScubaDiver
- Secretarial assistant
- SecretService – A Surreptitious Service agent
- Smuggler
- Soldier
- StantonDowd
- Terrorist
- TerroristCommander – Leo Golden
- ThugMale
- ThugMale2
- ThugMale3
- TobyAtanwe
- TiffanySavage
- TracerTong
- TriadLumPath – A fellow member of the Luminous Path
- TriadLumPath2 – A leader of the Luminous Path
- TriadRedArrow – A member of the Red Pointer
- UNATCOTroop
- WaltonSimons
- WIB – A Adult female in Blackness
Weapons [ ]
- WeaponAssaultGun
- WeaponAssaultShotgun
- WeaponBaton
- WeaponCombatKnife
- WeaponCrowbar
- WeaponEMPGrenade
- WeaponFlameThrower
- WeaponGasGrenade
- WeaponGEPGun
- WeaponHideAGun – PS20
- WeaponLAM
- WeaponLAW – Light anti-tank weapon
- WeaponMiniCrossbow
- WeaponModAccuracy
- WeaponModAuto
- WeaponModClip
- WeaponModLaser
- WeaponModRange
- WeaponModRecoil
- WeaponModReload
- WeaponModScope
- WeaponModSilencer
- WeaponNanoSword – Dragon's Tooth Sword
- WeaponNanoVirusGrenade – Scramble grenade
- WeaponPepperGun
- WeaponPistol – 10mm pistol
- WeaponPlasmaRifle
- WeaponProd – Anarchism prod
- WeaponRifle – Sniper rifle
- WeaponSawedOffShotgun
- WeaponShuriken – Throwing knives
- WeaponStealthPistol
- WeaponSword
Maps [ ]
The post-obit are the map names, which are used with the "open" command to alter level. For example, if you wish to warp to the showtime of the Hong Kong missions, and so yous'd enter "open 06_HongKong_Helibase".
- 00_Training – Basic preparation with Jaime Reyes
- 00_TrainingCombat – Combat training with Gunther Hermann
- 00_TrainingFinal – Stealth training with Anna Navarre
- 01_NYC_UNATCOIsland – Liberty Island
- 01_NYC_UNATCOHQ
- 02_NYC_BatteryPark
- 02_NYC_Street – Hell's Kitchen
- 02_NYC_Hotel – 'Ton Hotel
- 02_NYC_Bar – Underworld Tavern
- 02_NYC_FreeClinic
- 02_NYC_Smug – Smuggler's hideout
- 02_NYC_Underground – MJ12 facility
- 02_NYC_Warehouse – Warehouse District
- 03_NYC_UNATCOIsland – Second visit to Liberty Isle
- 03_NYC_UNATCOHQ – 2d visit
- 03_NYC_BatteryPark – Second visit
- 03_NYC_BrooklynBridgeStation
- 03_NYC_MolePeople – Mole People Tunnels
- 03_NYC_AirfieldHeliBase – LaGuardia helicopter base
- 03_NYC_Airfield – LaGuardia Airport
- 03_NYC_Hangar – LaGuardia hangar
- 03_NYC_747 – LaGuardia 747
- 04_NYC_UNATCOIsland – Third visit to Liberty Isle
- 04_NYC_UNATCOHQ – Third visit
- 04_NYC_Street – Second visit to Hell'south Kitchen
- 04_NYC_Hotel – 2d visit to the 'Ton Hotel
- 04_NYC_Bar – Second visit to Underworld Tavern
- 04_NYC_Smug – 2d visit to Smuggler'due south hideout
- 04_NYC_Underground – 2nd visit to the MJ12 facility
- 04_NYC_NSFHQ – NSF headquarters
- 04_NYC_BatteryPark – 3rd visit
- 05_NYC_UNATCOMJ12lab
- 05_NYC_UNATCOHQ – Last visit
- 05_NYC_UNATCOIsland – Terminal visit to Liberty Island
- 06_HongKong_Helibase
- 06_HongKong_WanChai_Market
- 06_HongKong_WanChai_Canal
- 06_HongKong_WanChai_Street – Tonnochi Road
- 06_HongKong_WanChai_Underworld – Lucky Money Gild
- 06_HongKong_TongBase – Tracer Tong'due south laboratory
- 06_HongKong_VersaLife – Information Entry Facility
- 06_HongKong_MJ12lab – Pacific Rim Inquiry Facility
- 06_HongKong_WanChai_Garage – Clandestine tunnel
- 06_HongKong_Storage – VersaLife Nanotechnology Containment Facility (Level 2)
- 08_NYC_Street – Last visit to Hell's Kitchen
- 08_NYC_Hotel – Last visit to the 'Ton Hotel
- 08_NYC_Bar – Terminal visit to Underworld Tavern
- 08_NYC_FreeClinic – Last visit
- 08_NYC_Smug – Final visit to Smuggler's hideout
- 08_NYC_Underground – Concluding visit to the MJ12 facility
- 09_NYC_Dockyard – Brooklyn Naval Shipyard
- 09_NYC_ShipFan
- 09_NYC_Ship – PRCS Wall Deject upper levels
- 09_NYC_ShipBelow – PRCS Wall Cloud lower levels
- 09_NYC_Graveyard – Lower East Side Cemetery
- 10_Paris_Catacombs – Denfert-Rochereau and catacombs entrance
- 10_Paris_Catacombs_Tunnels
- 10_Paris_Metro – Paris Streets (Nearly Champs-Élysées)
- 10_Paris_Club – La Porte de fifty'Enfer
- 10_Paris_Chateau – Chateau DuClare
- 11_Paris_Cathedral – Knights Templar Cathedral (Cathedrale de Payens)
- 11_Paris_Underground – Metro near the cathedral
- 11_Paris_Everett – Morgan Everett'due south residence
- 12_Vandenberg_Cmd
- 12_Vandenberg_Tunnels – Undercover
- 12_Vandenberg_Computer – Universal constructor
- 12_Vandenberg_Gas – Abandoned gas station
- 14_Vandenberg_Sub – MJ12 sub-base
- 14_OceanLab_Lab
- 14_OceanLab_UC – Universal constructor
- 14_Oceanlab_Silo – MJ12 Missile Silo
- 15_Area51_Bunker – Surface level
- 15_Area51_Entrance – Sector 2
- 15_Area51_Final – Sector 3
- 15_Area51_Page – Sector 4
- 99_Endgame1 - plays New Dark Age ending
- 99_Endgame2 - plays The Benevolent Dictator ending
- 99_Endgame3 - plays The Invisible Manus ending
- 99_Endgame4 - plays "secret" quaternary ending
- DX - Deus Ex title screen
- DXOnly - Deus Ex logo
- DXMP_Area51Bunker - Multiplayer Area 51 map
- DXMP_Cathedral - Multiplayer cathedral map
- DXMP_CMD - Multiplayer map
- DXMP_Silo - Multiplayer Missile Silo map
- DXMP_Smuggler - Multiplayer Smuggler'due south Hideout map
Player character properties [ ]
Y'all practise not have to have cheats enabled to use these codes. Press T (by default) to bring up the message entry line, erase "Say", and so enter these. Y'all can also bind them to specific keys using the method described above. Note: They're case insensitive. For third party mods, you may take to employ an identifier other than "deusex" (e.chiliad., for Deus Ex: Revision, you may have to use "revision.revjcdentonmale" rather than "deusex.jcdentonmale").
Code | Consequence |
---|---|
fix DeusEx.JCDentonMale poisonCounter 0 | Removes poisonous substance (which is normally caused by a tranq dart or a greasel'southward attack). |
set DeusEx.JCDentonMale drugEffectTimer <seconds> | Sets timer for intoxication (which is normally caused by alcohol or zyme); "0" finer makes you sober. |
set DeusEx.JCDentonMale energy <value> | Sets your bioelectrical energy to <value>%, which can exceed 100. |
gear up DeusEx.JCDentonMale Credits <amount> | Sets the number of credits in your inventory to <amount>. |
fix DeusEx.JCDentonMale swimTimer <seconds> | Sets the amount of time for which you can remain underwater earlier starting to drown. |
fix DeusEx.JCDentonMale SkillPointsAvail <corporeality> | Sets your number of bachelor skill points to <corporeality>. |
gear up DeusEx.JCDentonMale bNintendoImmunity True | Makes y'all immune to all status injuries (e.grand., poisonous substance, radiations, suffocation, fire). |
set DeusEx.JCDentonMale NintendoImmunitytimeleft <seconds> | Sets the corporeality of fourth dimension for which y'all are immune to all status injuries (east.grand., poisonous substance, radiation, suffocation, fire). |
set DeusEx.JCDentonMale Jumpz <value> | Sets the height y'all can jump. (default 120) |
set DeusEx.JCDentonMale Groundspeed <value> | Sets the speed you can move. (default 120) |
gear up DeusEx.JCDentonMale Aircontrol <value> | Sets the control you have during in the air ranging from 0 (less) to 1 (more). (default 0.05) |
set DeusEx.JCDentonMale Waterspeed <value> | Sets the speed you have in water. (default fourscore) |
set DeusEx.JCDentonMale Accelrate <value> | Sets the maximum rate of your motion. (default 500) |
ready DeusEx.JCDentonMale Airspeed <value> | Sets the speed yous motion in air. (default 160) |
set DeusEx.JCDentonMale combatdifficulty <value> | Sets the difficulty level of the game. (default values are 1 for Piece of cake, i.5 for Medium, two for Difficult, and four for realistic) |
Weapon properties [ ]
Weapons tin can be modified with the post-obit command:
- ready weapon<proper name> <belongings> <value>
The <value> is either a number, true/false, or a certain discussion. Supercede <holding> with any of the following:
Boolean backdrop [ ]
Enter "0" for false, and "ane" for true.
- bAutomatic – is this an automatic weapon?
- bEmitWeaponDrawn – Truthful if drawing this weapon should make NPCs react
- bFallbackWeapon – If True, only employ if no other weapons are available
- bHandToHand – is this weapon hand to hand (no ammo)?
- bHasMuzzleFlash – does this weapon accept a flash when fired?
- bNativeAttack – True if weapon represents a native assault
- bNearWall – used for prox. mine placement
- bOwnerWillNotify – True if firing hand-to-paw weapons is dependent on the owner's animations
- bPenetrating – shot volition penetrate and cause blood
- bUseAsDrawnWeapon – Truthful if this weapon should be carried by NPCs as a drawn weapon
- bUseWhileCrouched – Truthful if NPCs should crouch while using this weapon
- bDrawMuzzleFlash
- bCanHaveScope – can this weapon have a scope?
- bHasScope – does this weapon accept a scope?
- ScopeFOV – FOV while using scope
- bCanHaveLaser – can this weapon have a light amplification by stimulated emission of radiation sight?
- bHasLaser – does this weapon have a light amplification by stimulated emission of radiation sight?
- bCanHaveSilencer – can this weapon take a silencer?
- bHasSilencer – does this weapon have a silencer?
- bCanTrack – can this weapon lock on to a target?
- bInstantHit - is this weapon instant striking (as opposed to firing a slow projectile like a dart or a rocket)?
- bIgnoresNanoDefense – if the aggressive defence aug does non accident this up
- bAggressiveExploded – if exploded by Ambitious Defence
For weapon mods:
- bCanHaveModBaseAccuracy
- bCanHaveModReloadCount
- bCanHaveModAccurateRange
- bCanHaveModReloadTime
- bCanHaveModRecoilStrength
For projectiles:
- bBlood – does this projectile crusade blood?
- bDebris – does this projectile cause debris?
- bEmitDanger - does firing this projectile crusade distress in civilians?
- bExplodes – does this projectile explode?
- bStickToWall – does this projectile stick to walls?
- bStuck – is this projectile stuck to the wall?
- bTracking – should this projectile track a target?
Numerical properties [ ]
- LowAmmoWaterMark – critical low ammo count
- ClipCount – number of bullets remaining in electric current clip
- MaxAmmo –Maximum amount of ammo for a clip of ammo (eg: ammobattery)
- NoiseLevel – corporeality of dissonance that weapon makes when fired
- Concealability – concealability of weapon
- CONC_None
- CONC_Visual
- CONC_Metal
- CONC_All
- Shakemag
- ShotTime – number of seconds between shots
- ReloadCount – number of bullets in clip
- ReloadTime – number of seconds needed to reload the
- HitDamage – damage done by a single shot (or for shotguns, a unmarried slug)
- MaxRange – accented maximum range in world units (anxiety * xvi)
- AccurateRange – maximum accurate range in world units (anxiety * 16)
- BaseAccuracy – base accuracy (0.0 is expressionless on, 1.0 is far off)
- LockTime – how long the target must stay targetted to lock
- LockedSound – sound to play when locked
- TrackingSound – sound to play while tracking a target
- SoundTimer – to time the sounds correctly
WeaponDamageType
- AmmoNames[3] – three possible types of ammo per weapon
- ProjectileNames[iii] – projectile classes for different ammo
- AreaOfEffect – area of effect of the weapon
- AOE_Point
- AOE_Cone
- AOE_Sphere
- StunDuration – how long the shot stuns the target
- SwingOffset – offsets for this weapon swing.
- recoilStrength – amount that the weapon kicks back subsequently firing (0.0 is none, 1.0 is big)
- MuzzleFlash flash – muzzle wink actor
- ShakeTimer
- ShakeYaw
- ShakePitch
- AIMinRange – minimum "all-time" range for AI; 0=default min range
- AIMaxRange – maximum "best" range for AI; 0=default max range
- AITimeLimit – maximum amount of time an NPC should hold the weapon; 0=no fourth dimension limit
- AIFireDelay – Once fired, employ as fallback weapon until the timeout expires; 0=no fourth dimension limit
- MinProjSpreadAcc
- bDestroyOnFinish
For projectiles:
- InitDir – initial management of travel
- BlastRadius – radius to explode
- Damagee – who is existence damaged
- DamageType – type of impairment that this projectile does
- AccurateRange – maximum accurate range in world units (anxiety * 16)
- MaxRange – maximum range in world units (feet * 16)
- InitLoc – initial location for range tracking
- MinDrawScale
- MaxDrawScale
- LastSeenLoc – Last known location of target
Projectile classes:
- fix weapon<proper noun> projectileclass <projectileclass>
- The <projectileclass> is selected from the list below.
*Brand certain that if you lot desire a weapon that has an instantly striking projectile (e.g. Pistol), and desire it to shoot a non-instantly hitting projectile (e.one thousand. RocketLaw), you must commencement fix the Pistol, in this instance, to binstanthit false. This can be done with:
- set up weaponpistol binstanthit false
- HECannister20mm
- Lam
- GasGrenade
- EMPGrenade
- NanoVirusGrenade
- Rocket
- RocketLaw
- RocketMini
- RocketWP
- GraySpit
- GreaselSpit
- Plasmabolt
- Fireball
- Halongas
- Teargas
- Poisongas
- Sprint
- Dartflare
- Dartpoison
- Shuriken
Miscellaneous:
- gradualHurtSteps – how many split explosions for the staggered HurtRadius
- gradualHurtCounter – which ane are we currently doing
- spawnWeaponClass – weapon to give the player if this projectile is disarmed and frobbed
- spawnAmmoClass – weapon to give the histrion if this projectile is disarmed and frobbed
- Buoyancy
- CollisionHeight
- CollisionRadius
- FireOffset= "X=-20.000000,Y=2.000000,Z=30.000000)"
- FlashC
- FlashLength
- FlashO
- FlashS
- FlashY
- InventoryGroup
- Mass
- MuzzleScale
- PickupAmmoCount – Maximum amount of ammo for a weapon
- Lifespan – Sets the lifespan of a projectile (eg: ready teargas lifespan <value>)
Other input [ ]
- AmmoName
- EnemyEffective – type of enemies that weapon is effective against
- ENMEFF_All
- ENMEFF_Organic
- ENMEFF_Robot
- EnviroEffective – type of environment that weapon is effective in
- ENVEFF_All
- ENVEFF_Air
- ENVEFF_Water
- ENVEFF_Vacuum
- ENVEFF_AirWater
- ENVEFF_AirVacuum
- ENVEFF_WaterVacuum
- GoverningSkill – skill that affects this weapon
- ProjectileClass
- SelectSound
Artificial Intelligence Modification [ ]
Not-Playable Characters (NPCs) can exist modified with the post-obit commands, assuming that they are loaded in that expanse and are refreshed/resummoned after inbound the command:
- gear up <npc name> orders <value>
- Idle – NPC becomes non-responsive and frozen.
- Standing – NPC will remain stationary but volition react usually.
- Dancing – NPC will dance in a stationary position. (Not all NPCs have proper dancing animations)
- Wandering – NPC will wander randomly.
- Attacking – NPC will spawn attacking. (Typically the player)
- Following – NPC will follow specified NPC or human by placing npc name or "human" in value.
- Shadowing - NPC will discretely follow specified NPC or homo, just when in a certain radius, will go into Wandering country.
- ready <npc proper noun> bhokeypokey <true or false>
- fix <npc name> <belongings> <value>
- Wellness – Sets overall wellness of NPC. (case: set deusex.pauldenton wellness 0)
- bInvincible – If true, sets NPC as invincible.
- bHatesWeap – If truthful, sets NPC to be hostile if sees JC carrying a weapon.
- Groundspeed – Sets ground speed of an NPC.
- Waterspeed – Sets h2o speed of an NPC.
- Jumpz – Sets height of a jump for an NPC.
- Aircontrol – Sets control in air or a jump of an NPC.
- Accelrate – Sets accelration charge per unit of NPC.
- Airspeed – Sets air speed of NPC.
- Maxrange
set <name> <drawscale> <value> (default is 1.0)
fix <name> <fatness> <value> (0-255, default is 128)
set <name> <ambientglow> <value> (0-254, 255 is strobing)
prepare <npc name> <mesh> <value>
- GFM_Dress – Generic female wearing wearing apparel (eg: NicoletteDuClare)
- GFM_SuitSkirt – Generic female wearing accommodate and brim (eg: MaggieChow)
- GFM_SuitSkirt_F – Generic fat female person wearing conform and skirt (eg: Maid)
- GFM_Trench – Generic female wearing trench coat (eg: ScientistFemale)
- GFM_TShirtPants – Generic female weaing T-shirt and pants (eg: AnnaNavarre)
- GM_DressShirt – Generic male wearing dress shirt (eg: Bartender)
- GM_DressShirt_B – Generic fat male person wearing clothes shirtt (eg: GuntherHermann)
- GM_DressShirt_F – Generic skinny male wearing apparel shirt(eg: MorganEverett)
- GM_DressShirt_S – Generic skinny male wearing dress shirt (eg: AlexJacobson)
- GM_Jumpsuit – Generic male wearing jump adapt (eg: UNATCOTroop)
- GM_ScaryTroop – "Commando" mesh [but 1 character] (eg: MJ12Commando)
- GM_Scubasuit – Generic male wearing scuba gear [only one character] (eg: ScubaDiver)
- GM_Suit – Generic male wearing suit (eg: BobPage)
- GM_Trench – Generic male trench coat (eg: JCDentonMale)
- GM_Trench_F – Generic fat male person trench coat (eg: JaimeReyes)
- GMK_DressShirt – Generic male kid [only one character] (eg: ChildMale)
- GMK_DressShirt_F – Generic fat male kid [merely ane character] (eg: ChildMale2)
Console Commands Examples/Exploits [ ]
For example to have 99,999 shots from a weapon without reloading blazon into your console:
- set <weaponname> clipcount -99999 (case: weaponprod)
- fix <ammoname> maxammo 99999 (example: ammobattery)
- allammo (fills your ammo to 99999)
- Note: If yous reload the weapon volition likely require the clipcount to exist reset.
Calculation a silencer to the 10mm Pistol:
- set up deusex.weaponpistol bcanhavesilencer true
- Obtain a silencer modification and employ it on the pistol
Source: https://deusex.fandom.com/wiki/Deus_Ex_console_commands
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